Category: HTML5 Canvas

HTML5 Canvas

HTML5 Canvas: Save & restore 0

HTML5 Canvas: Save and restore

Here I am going to explain save and restore within a Canvas as best I can. Without a doubt, this was the hardest thing to get my head around, so it’ll certainly be useful to explain here what it could be used for, why it is useful, and how to implement it.

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HTML5 Canvas

HTML5 Canvas: Transformations 0

HTML5 Canvas: Transformations

With transformations, shapes drawn upon a Canvas can be moved to another spot on the Canvas, rotated, enlarged and reduced in size. I’ll be looking at how these transformations are achieved in this post, and explaining how they are applied.

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HTML5 Canvas

HTML5 Canvas: Shadows 0

HTML5 Canvas: Shadows

In this post, I shall be looking at applying shadows to shapes and text within a Canvas. Shadows can be applied to any shape and can be given a colour, offset from the shape they are applied to and the blur of the shadow controlled.

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HTML5 Canvas

HTML5 Canvas: Gradients 0

HTML5 Canvas: Gradients

In this post, I’m going to look at linear and radial gradients and the methods required to apply them as a fill to various different shapes within a Canvas. Gradients are very versatile; they can include multiple colour stops and be positioned within a shape.

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HTML5 Canvas

HTML5 Canvas: Styles 0

large-post-image-styles

Here I’m going to experiment with adding different styles onto shapes and lines within a Canvas – looking at colour fills, opacity of fills, outlines/borders and linejoins and linecaps for lines and outlines.

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